ACCESSIBILITY UX RESEARCH (MULTIPLE PROJECTS)

During my PhD in Human-Computer Interaction, I focused on designing and evaluating systems that prioritize accessibility and usability for diverse user groups. My research sought to bridge the gap between advanced technology and real-world user needs. These projects demonstrate my commitment to creating inclusive, user-centered solutions at the intersection of UX and accessible technology, illustrating how thoughtful design can transform complex systems into intuitive, user-friendly experiences that enhance everyday interactions for all.

Beyond Adaptive Sports: Challenges & Opportunities
to Improve Accessibility and Analytics


PROBLEM:
Despite significant advancements in sports analytics and technology, adaptive sports remain underserved and underrepresented. Traditional sports technologies, designed primarily for able-bodied athletes, fail to address the unique needs of para-athletes, such as accurately tracking wheelchair movement or providing accessible data for visually impaired athletes. These limitations not only hinder the performance and training of para-athletes but also perpetuate a disparity in access to the benefits that data-driven insights can offer. Adaptive sports often lack robust, customized solutions that cater to the specific requirements of different disabilities and sports, creating barriers to effective performance tracking, training, and competitive equality. This gap in accessible technology prevents para-athletes from achieving their full potential and hinders the growth and visibility of adaptive sports.

We interviewed 18 participants in different roles (athletes, coaches, and high-performance managers) across six adaptive sports. We probed them on their current practices, existing challenges, and analytical needs. We uncovered common themes prevalent across all six sports and further examined findings in three groups:
(1) blind sports
(2) wheelchair sports
(3) adaptive sports with high equipment.

Our study highlights the challenges faced by different adaptive sports and unearths opportunities for future research to improve accessibility and address specific needs for each sport.

OUTPUT: 

StuDY DESIGN

To understand the unique challenges and opportunities in adaptive sports, we conducted an extensive qualitative study involving semi-structured interviews with key stakeholders across various adaptive sports. Our goal was to identify the accessibility gaps, technological needs, and potential areas for innovation in adaptive sports analytics.


PILOT

We first developed a list of around eight questions to elicit challenges and needs in adaptive sports. Each sport is governed by a different set of rules and regulations, uses different equipment, and is likely to have a mix of both overlapping and unique challenges with other adaptive sports. These questions were used as probes in our semi-structured interview process. We ran two pilot interviews with an athlete and a coach in adaptive sports. The interviewees discussed issues with accessibility, and lack of resources, confirming our speculation that adaptive sports are far behind their able-bodied counterpart in sports analytics.

STUDY StruCTURE

Participants:

Interview Methodology:

Data Collection:

Data Analysis Methodology:


DATA ANALYSIS and RESULTS

Our analysis revealed several critical insights into the current state of adaptive sports and the potential for technological innovation. We categorized our findings into common themes that spanned across sports and specific issues unique to certain categories.

Common Challenges Across Adaptive Sports:

Key Findings by Sport Type:

Blind Sports:

Wheelchair-Based Sports:

Results and Impact:

Broad Insights:

User-Centered Design Integration:

Future Opportunities:

These insights demonstrate the importance of user-centered research in designing effective AI systems for adaptive sports, ensuring that technological advancements translate into tangible benefits for athletes and their communities.

Nonvisual Interaction Techniques at the Keyboard Surface


PROBLEM:

Current assistive technologies for visually impaired users, such as screen readers and Braille displays, rely heavily on linear text presentation, making it difficult to understand and navigate complex web page structures like menus, tables, and maps. These tools fail to convey the spatial layout and organization of graphical interfaces, which are crucial for efficient interaction and information retrieval. As a result, visually impaired users experience significant barriers in accessing and navigating web content, leading to frustration, reduced independence, and unequal access to information compared to sighted users.

OUTPUT:

SOLUTION:

To address this challenge, we developed SPRITEs (Spatial Region Interaction Techniques), a novel interaction framework that leverages the existing keyboard surface to provide spatial navigation and interaction for nonvisual users. SPRITEs enable users to explore web page elements such as menus, tables, and maps using intuitive, tactile input on the keyboard. This approach preserves the spatial layout of on-screen content, allowing users to build a mental model of the interface and interact with it more effectively. Our evaluation demonstrated that SPRITEs significantly improve task completion rates for spatial tasks, tripling the success rate compared to traditional screen readers. This innovative system offers a more accessible, efficient, and empowering way for visually impaired users to engage with digital content.


EVALUAtION methods
Pilot

We conducted a study comparing the performance of SPRITEs to each participant’s preferred accessibility tool. A secondary goal was to explore how SPRITEs impacted participants’ understanding of webpage organization and spatial layout. We recruited ten visually impaired participants for the study, including three low vision participants who used screen magnifiers, via word of mouth. Participants’ years of experience with their assistive technology ranged from 6 to 32 (mean= 17.2, S.D. = 8.83). 

STUDY PROCEDURE 

We designed a study to evaluate the effectiveness of SPRITEs compared to traditional assistive technologies used by visually impaired individuals, such as screen readers and magnifiers. The study aimed to assess how well SPRITEs support spatial tasks, such as navigating menus, interacting with tables, and exploring maps, which are typically challenging for existing nonvisual interfaces.

Participants:

Study Setup:

Task Categories:

Evaluation Metrics:

Qualitative UX Methods:

RESULTS

The study demonstrated that SPRITEs significantly improved performance on spatial tasks compared to participants’ preferred assistive technologies.

Key Findings:

Task Completion Rates:

Task Completion Time:

User Satisfaction:

Usability Insights:

IMPACT AND IMPLICATIONS

These results demonstrate that SPRITEs substantially improve nonvisual access to complex web content by providing a spatial interaction model that aligns with the mental models of visually impaired users. The study underscores the importance of designing assistive technologies that go beyond traditional linear presentation, offering more intuitive, spatially-aware navigation to bridge the accessibility gap in digital interfaces. This work paves the way for further innovation in nonvisual interaction techniques, making digital content more accessible and usable for visually impaired individuals.